With €400 billion in revenue in 2024, the gaming market has established itself as the most successful form of media enter- tainment. Recent commercial hits (MINECRAFT MOVIE), critical successes (THE LAST OF US) and fan favorites (ARCANE) have proven that gaming worlds also translate well into film and series – the curse of mediocre adaptations from previous decades seems to finally be broken.
In Europe this trend hasn’t arrived fully yet – even though a wealth of exciting gaming worlds awaits adaptation, while the series industry could learn much from the gaming world’s techniques for reaching, retaining and exciting loyal audiences.
In several sessions, we explore the possibilities of skill and knowledge exchange, the lure and challenges of IP adaptations and the opportunities for true co-creation.
SYNERGIES FOR GAMES & SERIES – CURRENT TRENDS & FUTURE DEVELOPMENTS
Compared to other forms of adaptations, the translation of stories between games and series is only slowly gaining steam, with a slew of recent successes that show the potential of combining both forms of storytelling. But why are gaming worlds so interesting for IP adaptations? What are the narrative trends underlying this development? And what current developments will be mainstream in the next few years?
David Daubtiz (Narrative Lead, Ubisoft) shares in his keynote an insider’s view of how both industries can learn from each other.