GAMES & SERIES – WORLD BUILDING, ADAPTATIONS... and the Challenges of Navigating IP

Thu, 05.06.25 / 13:00 – 13:45Cinenova / Theatre 1Emilie Blézat, Renate Schmid, Katharina Weser, Alex Farnham, Pierre Puget
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Recent adaptations of video games into drama and animation series have achieved major success – Fallout, The Last of Us and Arcane not only captivated existing fans but also leveraged strong pre-existing world-build-

ing to reach entirely new audiences. While adaptations are one way to go, the creation of original ideas with cross-media realization in mind or developed as or developed as media-agnostic story worlds offers new and innovative ways of tackling the challenge of co-creation.

Highlighting the challenges and opportunities of IP adaptation while also discussing new and innovative concepts for creating IP as an asset for companies, the panel spotlights the current state of collaboration between the games and series industries: What makes a good IP adaptation? Is there a playbook for adapting stories and worlds between different media? And why is the games sector such a fertile ground for the latest wave of successful adaptations?

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